Argh! Thar Be Zombies

Suggested Retail Price: $25.00 (US)
Order Code: EDN8013
ISBN: 1-933105-00-3
Written by Daniel R. Davis
Edited by Thom Marrion
Cover art by Jon Hodgson
Interior Art by TBA

Avast! Thar be ghastly things that sail these waters!

Whether labeled privateers or buccaneers, everyone feared pirates during the Age of Sail. Now the pirates have something to be afraid of . . . the livin’ dead! From voodoo queens to ghost ships, swashbuckling with zombies is a whole different jug of grog.

So tighten them sails! Hoist the Jolly Roger an’ go on the account with the brethren o’ the sea! But ‘ware the shout from the crows’ nest, “Argh! Thar Be Zombies!” They’ll be after more than ye gold!

Argh! Thar Be Zombies! is a supplement for the All Flesh Must Be Eaten role playing game. In it you will find:

  • Information on the Age of Sail and the Golden Age of Piracy, including everything you need to know about life as a pirate.
  • Plenty o’ new Qualities, Drawbacks, and skills for yer piratin’ crew.
  • New Zombie Aspects for the undead spat forth from Davy Jones’ Locker.
  • New Metaphysics rules for voodoo Miracles, rituals and the creation of fetishes, read more about Voodoo science by clicking here.
  • Rules for cinematic sword-fighting and ship combat.
  • New weapons, new gear, and an assortment of ships from swift sloops to gun heavy galleons.
  • Three full Deadworlds and two short ones, takin’ yer sea dogs from a dark and shrouded isle to islands in a dark sea of an entirely different sort.
  • A slew of Archetypes that can be used to flesh out any pirate game.

So trim the sails and hoist the Jolly Roger. Arrgh! Thar Be Zombies!

Format: 7.25″ x 9.25″ Softcover, black and white interior

Release Date: PREORDER NOW - August 2007 release

Pulp Zombies Source Book

Pulp ZombiesSuggested Retail Price: $20.00 (US)
Order Code: EDN8004
ISBN: 1-891153-85-4
Written by Jeff Tidball
Additional Material by James Lowder
Edited by M. Alexander Jurkat
Cover art by Carlos Samuel Araya
Interior Art by Steve Bryant, C. Brent Ferguson, Jason Millett, Gregory Price and Chris Stevens

What is Pulp?

Stories of exploration: adventurers penetrating the darkest, unexplored regions of the Earth.

Stories of heroism: the bold and brave foiling the nefarious plots of dastardly villains.

Stories of mystery: gritty, streetwise gumshoes wearing out their shoe leather in search of clues. Stories of weird menace: unfortunate nephews heir to Secrets Man Was Not Meant To Know. These only scratch the surface of the pulp genre.

Now add zombies!

Two-fisted high adventure just got down, dirty and disgusting . . .

Pulp Zombies is a supplement for the All Flesh Must Be Eaten role playing game. In it, you will find:

  • Extensive background on the the “Pulp Era”, including new character creation information.
  • New rules for adding gadgets and mentalism powers to your AFMBE campaign.
  • Detailed Deadworlds combining adventure and archeology in the greatest action hero tradition, pitting the characters against a demented, super-powered criminal mastermind, and tossing the Cast into the midst of a Martian invasion intent on capturing . . . well, you can probably guess.
  • A series of shorter pulp zombie settings involving strange orbital objects, tainted rice, a rare artifact and a re-animator.
  • New archetypes galore!

Format: 7.25″ x 9.25″ Softcover, 152 pages, black and white interior

Enter the Zombie Source Book

Enter the Zombie CoverSuggested Retail Price: $20.00 (US)
Order Code: EDN8002
ISBN: 1-891153-83-8
Written by Al Bruno III, Richard Dakan and Jack Emmert
Additional Material by Colin Chapman, Derek Guder and Gerry Saracco
Edited by M. Alexander Jurkat
Cover art by Christopher Shy
Interior Art by Storn Cook, C. Brent Ferguson, DWGross, Francis Hogan, Matt Morrow, Christopher Shy and George Vasilakos

The first sourcebook to All Flesh Must Be Eaten opens whole new vistas for a walking dead campaign. This tome brings together the thrills of Hong Kong action films and the excitement of flesh-craving horror. The match of these two genres may not have seem obvious at first, but the pleasures that arise from it are undeniable. After all, zombies and Hong Kong style action make a perfect fit. What better match is there for a relentless series of lightning kicks and a hurricane of bullets than a target that can’t die? The pulse-pounding danger just never stops. Besides, what martial arts master worth his salt doesn’t ache for the ability to use his own intestines as a deadly whip? For the undead, no problem!

Format: 7.25″ x 9.25″ Softcover, 176 pages, black and white interior 176

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A Fistfull of Zombies Source Book

Suggested Retail Price: $20.00 (US)
Order Code: EDN8003
ISBN: 1-891153-84-6
Written by Shane Lacy Hensley
Edited by M. Alexander Jurkat
Cover art by George Vasilakos
Interior Art by Thomas Denmark, Talon Cole Dunning, Jon Hodgsen, Ginger Kubic, Matt Morrow

It’s high noon at the Zombie Corral!

The third supplement to All Flesh Must Be Eaten visits the Wild West. This tome is written by the Origins award-winning Shane Lacy Hensley of the Deadlands: The Weird West roleplaying game. This book will present all new western Deadworld settings, new archetypes, weapons and zombies. As well as conversion notes for the Deadlands RPG.

Format: 7.25″ x 9.25″ Softcover, 144 pages, black and white interior

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All Tomorrow’s Zombies

All Tomorrow's ZombiesSuggested Retail Price: $25.00 (US)
Order Code: EDN8015
ISBN: 1-933105-03-8
Written by David Carroll and Jason Vey
Edited by Thom Marrion
Cover art by Jon Hodgson
Interior Art by TBA

“My God, these things are dead! They’re already dead!”

Noise erupted directly into Jamie’s brain from every channel of her transmitter-a cacophony of blaster fire squeals, frantic cries of terror, and inhuman groans. She screamed one name after the other into her comlink, to no avail. Suddenly, just behind, rose a wet smack. It was right on top of her . . .

Welcome to flesh-eating sci-fi. It doesn’t get more intense than this! All Tomorrow’s Zombies is a supplement for the All Flesh Must Be Eaten roleplaying game, adding the undead to various styles of science fiction, and featuring the most dangerous zombies ever! In it, you’ll find:

  • Guidelines for creating alien races
  • New skills, tailored for sci-fi play
  • Rules for cybernetics, biotechnology, nanotechnology, and robotics
  • New Zombie Aspects
  • Streamlined psionics rules
  • New equipment and weapons, from energy swords, blasters and pulse rifles to motion trackers and environmental suits
  • Complete starship rules, including building ships and expanded vehicle combat rules
  • Rules for cyberjacking and net running
  • Environmental rules
  • Complete guidelines for structuring a sci-fi campaign
  • Seven complete Deadworlds, demonstrating the combination of survival horror with science fiction, all ready to play or for use as examples in your own work.

Format: 7.25″ x 9.25″ Softcover, black and white interior, 160+ pages

Dungeons and Zombies

Suggested Retail Price: $24.00 (US)
Order Code: EDN8010
ISBN: 1-891153-35-8
Written by Jason Vey
Edited by Ross Isaacs
Cover art by Jon Hodgson
Interior Art by TBA

Swords, Sorcery, and Shambling!

Dungeons and Zombies is a new genre-based sourcebook for the All Flesh Must Be Eaten game line. It covers all aspects of fantasy role-playing, from gritty swords and sorcery to literary high fantasy, from King Arthur to the mysterious orient, all using the popular Unisystem rules, and compatible with Armageddon, Terra Primate, WitchCraft read more about at https://www.history.com/topics/folklore/history-of-witches, and the entire Unisystem line! In it you’ll find:

  • Complete character creation guidelines for making elves, dwarves, wizards, warriors, and any type of high fantasy character you can imagine.
  • Expanded Metaphysics for use with fantasy characters, compatible with any Unisystem game.
  • Magic items and item creation
  • New Qualities, Drawbacks, and Skills uniquely suited to a high fantasy campaign.
  • Four complete and detailed Deadworlds, from Arthurian to Tolkeinesque to Oriental, and guidelines on creating your own fantasy world!
  • New archetypes, ready for play!

When all that stands between you and an eternity of rotting, all-consuming hunger is your trusty broadsword, can you make your stand?

Format: 7.25″ x 9.25″ Softcover, black and white interior

Release Date: NOW AVAILABLE