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The NPC's and Bad Guys

All Neo-Vampires have the following Powers, Bonuses, and Drawbacks

+1 Strength and Constitution
-50% Intelligence and Willpower
Hard to Kill 3
Delusion (Conscience-less Predator)
Secret (Blood Drinker)
Random Mental Drawback
Sustenance: Daily, Blood
Immunity to Zombie Toxin
"Invisible" to Zombies

 

Dr. Phillip Lloyd, Neo-Vampire Mad Scientist

Strength 3 Constitution 3 Dexterity 2
Intelligence 2 Perception 2 Willpower 1
Life Points 43
Endurance Points 29
Speed 12
Essence Pool: 13

Qualities/Drawbacks
Neo-Vampire Bonuses
Drawbacks and Powers
Megalomaniac
Photographic Memory

Skills
Bureaucracy 1
Computers 4
Computer Programming 3
Driving (Car) 1
Electronics 2
Engineer (Electronic) 1
Engineer (Biological/Genetic) 5
Guns (Handgun) 1
Humanities (Psychology) 2
Research 4
Sciences (Biology) 4
Sciences (Genetics) 3
Sciences (Virology) 5
Sciences (Mathematics) 3
Sciences (Chemistry) 4
Writing (Scientific) 2

 

 

Equipment
Biohazard Suit (not worn constantly, of course), Medical Bag (filled with regular medical supplies and a good deal of syringes and medical morphine as well), Bitchin' Laptop, Handgun, 2-Way Radio

Personality
Classic mad scientist -- obsessed with his work. Reticent to speak unless he has to. Treats all others as either experimental subjects or servants. He is the master of the new human race. Just ask him. He'll tell you.

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Sargent Harris, Neo-Vampire Soldier

Strength 4 Constitution 5 Dexterity 4
Intellige nce 1 Perception 2 Willpower 1
Life Points 61
Endurance Points 38
Speed 18
Essence Pool 17

Qualities/Drawbacks
Cruel 2
Fast Reaction Time
Hard to Kill 5 (replaces Hard to Kill 3)
Neo-Vampire Bonuses
Drawbacks and Powers
Nerves of Steel
Situational Awareness

Skills
Brawling 4
Climbing 2
Computers 1
Demolitions 2
Dodge 3
Driving (Car) 2
Dodge 2
First Aid 1
Guns (Auto Rifle) 4
Guns (Handgun) 2
Guns (Grenade Launcher) 2
Guns (SMG) 2
Hand Weapon (Knife) 3
Interrogate/Torture 2
Stealth 3
Survival (Forest) 2
Swimming 2

 

 

Equipment
Backpack, Camouflage Fatigues, Flashlight, 5.56 Assault Rifle w/Grenade Launcher (100 rds ammo), 3 Frag Grenades, Survival Knife, Class IV Torso Armor, Class III Helmet, 2-Way Radio w/scrambler, 3 syringes knock-out drug, 9mm Uzi SMG (200 rds ammo)

Personality
Perhaps Harris was once a kind man, but now, after his transformation, he is not. He is a bloodthirsty killer who enjoys dishing out pain and drinking blood. He makes a good vampire. Although he is the leader of the soldiers, he would be the first to lose control and rip out a throat in his lust for warm blood.

 

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Neo-Vampire Soldier Grunt

Strength 4 Constitution 4 Dexterity 2
Intelligence 1 Perception 2 Willpower 1
Life Points 53
Endurance Points 35
Speed 12
Essence Pool: 14

Qualities/Drawbacks
Neo-Vampire Powers
Bonuses and Drawbacks

Skills
Brawling 2
Climbing 2
Demolitions 2
Dodge 2
Driving (Car) 2
First Aid 1
Guns (Assault Rifle) 2
Guns (Handgun) 2
Hand Weapon (Knife) 2
Stealth 3
Survival (Forest)
Swimming 2

 

 

Equipment
Backpack, Camouflage Fatigues, Flashlight, 5.56 Assault Rifle w/Grenade Launcher (200 rds ammo), 3 Frag Grenades, Survival Knife, Class IV Torso Armor, Class III Helmet, 2-Way Radio w/scrambler, 3 syringes knock-out drug

Shared among the soldiers are 2 sets of Night-vision Goggles, and a 7.62 Sniper Rifle w/Scope (100 rds ammo).

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