Little Town of Hamlin

Little Town of HamlinA Medieval Appetizer for All Flesh Must Be Eaten Based on the Pied Piper of Hamlin and featuring the Dead at 1000 Dead World

Suggested Retail Price: $5.00 (US)
Order Code: EDN8021
Written by Otto Cargill
Based on the original concept by George Vasilakos and Christopher Shy
Edited by M. Alexander Jurkat, Tomm Redding and Ross Issacs
Cover and interior art by Jon Hodgson

Rats were not the real problem in Hamlin. It was zombies. They roamed the streets, attacking peasants, assaulting the stockades and even threatening nobles . . .

Until the Piper came to town. Just as the largest force of zombies Hamlin had ever seen began breaking through the barricades, the Piper arrived and somehow led them away. All he asked at the time was a bit of gold.

When the Piper returned for payment, the Mayor sent him away empty handed.

Format: 8.5″ x 11″, 14 pages, and color interior

Note: This is a PDF product. You must own Adobe Acrobat or have Adobe Acrobat Reader to use this. This item will be sent to you as a pdf-zipped file.

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Argh! Thar Be Zombies

Suggested Retail Price: $25.00 (US)
Order Code: EDN8013
ISBN: 1-933105-00-3
Written by Daniel R. Davis
Edited by Thom Marrion
Cover art by Jon Hodgson
Interior Art by TBA

Avast! Thar be ghastly things that sail these waters!

Whether labeled privateers or buccaneers, everyone feared pirates during the Age of Sail. Now the pirates have something to be afraid of . . . the livin’ dead! From voodoo queens to ghost ships, swashbuckling with zombies is a whole different jug of grog.

So tighten them sails! Hoist the Jolly Roger an’ go on the account with the brethren o’ the sea! But ‘ware the shout from the crows’ nest, “Argh! Thar Be Zombies!” They’ll be after more than ye gold!

Argh! Thar Be Zombies! is a supplement for the All Flesh Must Be Eaten role playing game. In it you will find:

  • Information on the Age of Sail and the Golden Age of Piracy, including everything you need to know about life as a pirate.
  • Plenty o’ new Qualities, Drawbacks, and skills for yer piratin’ crew.
  • New Zombie Aspects for the undead spat forth from Davy Jones’ Locker.
  • New Metaphysics rules for voodoo Miracles, rituals and the creation of fetishes, read more about Voodoo science by clicking here.
  • Rules for cinematic sword-fighting and ship combat.
  • New weapons, new gear, and an assortment of ships from swift sloops to gun heavy galleons.
  • Three full Deadworlds and two short ones, takin’ yer sea dogs from a dark and shrouded isle to islands in a dark sea of an entirely different sort.
  • A slew of Archetypes that can be used to flesh out any pirate game.

So trim the sails and hoist the Jolly Roger. Arrgh! Thar Be Zombies!

Format: 7.25″ x 9.25″ Softcover, black and white interior

Release Date: PREORDER NOW - August 2007 release

Atlas of the Walking Dead

Atlas of the Walking DeadSuggested Retail Price: $23.00 (US)
Order Code: EDN8006
ISBN: 1-891153-30-7
Written by Graeme Davis
Edited by Ross Issacs and M. Alexander Jurkat
Cover art by Carlos Samuel Araya
Interior Art by Travis Ingram, Ginger Kubic, Cary Polkavitz,
Dan Oropallo,

From all corners of the world, they come. Leaving their graves for food, vengeance, or by the command of mysterious powers, the dead walk among the living. As they always have. Some you may know by their appearance, but others could be the person next to you. A few might be members of your family. Or even your pets.

Some will go down before your shotgun just like the brain-eaters back home. But others are harder to kill. Some can only find rest when they have completed their purpose, and some cannot die at all. Ever.

Across the world and down through the centuries, people have wondered:

How do you kill something that’s already dead?

The Atlas of the Walking Dead is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find:

  • Descriptions of more than 60 worldwide walking dead from Aptrgangr to Zmeu, divided into 18 easy-to-use sections.
  • Bonus aspects for each creature type, allowing almost endless customization.
  • Nearly 50 new zombie aspects.
  • More than 60 story ideas tied to these new creatures.
  • An appendix covering undead animals from around the world.
  • An exhaustive list of books and movies.

Format: 7.25″ x 9.25″ Softcover, black and white interior

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ALL FLESH MUST BE EATEN Main Rule Book

AFMBE Mainbook CoverSuggested Retail Price: $30.00 (US)
Order Code: EDN8000
ISBN: 1-891153-80-3
Written by Al Bruno III, CJ Carella, Richard Dakan, Jack Emmert, M. Alexander Jurkat and George Vasilakos
Based on the original concept by George Vasilakos and Christopher Shy
Edited by M. Alexander Jurkat
Cover art by Christopher Shy
Interior Art by Stephen Brotherstone, Michael Osadciw, Brad Rigney, Christopher Shy, Dan Smith and George Vasilakos

Enter the dark world of survival horror. The Dead walk among us. This role-playing game allows you to play in a world infested by the walking dead. The main rulebook includes rules for character creation, combat and everything else you need to play in a world of survival horror. Also detailed are the multiple campaign settings so you can customize the type of “deadworld” you wish to explore.

Format: 7.25″ x 9.25″ Hardcover, 232 pages, black and white interior

Release Date: sorry - SOLD OUT! We are reprinting more… check back soon.

Check out the new revised edition!

Also available in December - Spanish Edition: PREORDER NOW

Download a FREE playable DEMO of the game.
Demo also available in Spanish and Italian!

In 2000, All Flesh Must Be Eaten was nominated for Best Roleplaying Game of 2000.

 

The rumors are true. As a promotional item for the very first printrun of AFMBE, Eden Studios had 2000 milk chocolate bars shipped with the first printrun. Due to some problems with distributors not wanting to carry the game, this rare item was handed out at conventions. Sometime in 2002, Eden will get some more of these tasty treats made up.

All Flesh Must Be Eaten Chocolate Bar
www.rpg.net -Reviewed by David Rhode

Pulp Zombies Source Book

Pulp ZombiesSuggested Retail Price: $20.00 (US)
Order Code: EDN8004
ISBN: 1-891153-85-4
Written by Jeff Tidball
Additional Material by James Lowder
Edited by M. Alexander Jurkat
Cover art by Carlos Samuel Araya
Interior Art by Steve Bryant, C. Brent Ferguson, Jason Millett, Gregory Price and Chris Stevens

What is Pulp?

Stories of exploration: adventurers penetrating the darkest, unexplored regions of the Earth.

Stories of heroism: the bold and brave foiling the nefarious plots of dastardly villains.

Stories of mystery: gritty, streetwise gumshoes wearing out their shoe leather in search of clues. Stories of weird menace: unfortunate nephews heir to Secrets Man Was Not Meant To Know. These only scratch the surface of the pulp genre.

Now add zombies!

Two-fisted high adventure just got down, dirty and disgusting . . .

Pulp Zombies is a supplement for the All Flesh Must Be Eaten role playing game. In it, you will find:

  • Extensive background on the the “Pulp Era”, including new character creation information.
  • New rules for adding gadgets and mentalism powers to your AFMBE campaign.
  • Detailed Deadworlds combining adventure and archeology in the greatest action hero tradition, pitting the characters against a demented, super-powered criminal mastermind, and tossing the Cast into the midst of a Martian invasion intent on capturing . . . well, you can probably guess.
  • A series of shorter pulp zombie settings involving strange orbital objects, tainted rice, a rare artifact and a re-animator.
  • New archetypes galore!

Format: 7.25″ x 9.25″ Softcover, 152 pages, black and white interior

Characters

All roleplaying games have at their hearts the “What if . . ?” question. In All Flesh Must Be Eaten, the question is “What if you were faced with a world gone to Hell, where ravenous undead sought living prey?”

What if you had to fight for survival, sometimes against former friends and loved ones? Would you be curious to find out the cause of the horror?

Would you delve into the heart of the zombie-infested areas to discover the truth? here is a link to truth about Zombie virus https://www.popsci.com/science/article/2011-02/fyi-could-scientists-really-create-zombie-apocalypse-virus/

Would you brave death to end the threat? What if there were no cause, no solution?

Would it be better to simply flee for safety to ensure the survival of the race?

All Flesh Must Be Eaten is a game that combines elements of horror (there are walking dead in this world, and they feed on humans) with survival (characters have the rely on their skills and abilities to live through the night) and conflict (the characters may know the truth; what are they going to do about it?).

Flesh Character Archtypes

These Archtypes are from the All Flesh Must Be Eaten Mainbook

  • Athlete
  • Goth Chick
  • Reporter
  • Biker
  • Hacker
  • Scientist
  • Cheerleader
  • Police Officer
  • Soldier/SWAT
  • Detective
  • Priest
  • Video Store Clerk

How about giving us some details on the game mechanics?

How do the skills work? What are the stats? Brief synopsis on combat?

Attributes are a pretty basic lot (Str, Dex, Con, Int, Per, Wil), and run between 1 and 6 for humans (2 is average). They can go much higher for non-humans, but that is rare. Skills run the same gambit, but have no upper limit. Again, you will not likely see anything over a 9 or 10, however, and those will be very rare. As an example, a 4 or 5 skill is someone with a great deal of competancy, attained after a great deal of study or practice.

The basic Simple Test in the Unisystem is Attribute doubled plus D10 (a Difficult Test is Attribute plus D10). The basic Task is Attribute plus skill plus D10. If you roll a 9 or better, you succeed. Otherwise, you fail. Obviously, things can get more complicated, but that’s the basics. A roll of 10 grants you a further positive roll; a roll of 1 requires a further negative roll (modified to curtail the degree of success or failure — these critical rolls do occur 20% of the time).

If you need to know degree of success, you compare the number you rolled with 9. Each two numbers over 9, you get one success (e.g., a 14 is 3 Success Levels). This is important in a number of circumstances indicated by the text.

Another variance occurs when two actors are pitted against each other. This calls for a Resisted Test. Each side rolls a Test or Task, and the higher wins (unless more than one roll is called for, in the Zombie Master’s discretion).

As for fighting, close combat is a Resisted Task between the attacker’s combat skill and the defender’s combat skill (if he has a weapon or Martial Arts), or defender’s Dodge skill (if he has none, it’s a Difficult Dexterity Test). Ranged combat is attacker’s ranged skill modified for range, lighting conditions, recoil (if autofire is used), etc. Defender’s only response there is to duck and cover — a Dodge and Dex Task, and he needs to beat the attacker’s roll (if it’s over 9). Problem there is that it uses all the defender’s actions.

Damage is expressed in Life Points, which are a function of Str and Con. Each weapon does a range of damage (e.g., 9mm pistol does D6 x 4), modified by bullet type. Armor protects with a range as well (e.g., basic Class I Kevlar prevents D6 + 7). If you want, you can dump all the dice rolling, and just use a set number that is provided.

The system can be used with cards or a non-random storyteller’s method, but dice are the default system.

Enter the Zombie Source Book

Enter the Zombie CoverSuggested Retail Price: $20.00 (US)
Order Code: EDN8002
ISBN: 1-891153-83-8
Written by Al Bruno III, Richard Dakan and Jack Emmert
Additional Material by Colin Chapman, Derek Guder and Gerry Saracco
Edited by M. Alexander Jurkat
Cover art by Christopher Shy
Interior Art by Storn Cook, C. Brent Ferguson, DWGross, Francis Hogan, Matt Morrow, Christopher Shy and George Vasilakos

The first sourcebook to All Flesh Must Be Eaten opens whole new vistas for a walking dead campaign. This tome brings together the thrills of Hong Kong action films and the excitement of flesh-craving horror. The match of these two genres may not have seem obvious at first, but the pleasures that arise from it are undeniable. After all, zombies and Hong Kong style action make a perfect fit. What better match is there for a relentless series of lightning kicks and a hurricane of bullets than a target that can’t die? The pulse-pounding danger just never stops. Besides, what martial arts master worth his salt doesn’t ache for the ability to use his own intestines as a deadly whip? For the undead, no problem!

Format: 7.25″ x 9.25″ Softcover, 176 pages, black and white interior 176

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One of the Living: Player’s Handbook

One of the LivingSuggested Retail Price: $24.00 (US)
Order Code: EDN8007
ISBN: 1-891153-15-3
Written by Ben Monroe
Edited by M. Alexander Jurkat
Cover art by Kari Christensen
Interior Art by Travis Ingram, Chris Keefe, Dan Oropallo

Where were you?

When the hungry dead crawled from their grave-wombs, when the cities toppled and society collapsed, when the macabre roamed the streets hungry for flesh and blood-where were you?

And what did you do next?

Did you lie down to die faced with a tide of teeth and corruption? Or did you rage uselessly at fate? Or did you take the fights back to the mouth of hell itself? Rather than counting success by how many putrid corpses you take down, do you now view each new sunrise as a silent victory against the darkness?

If you’re a survivor, this book is for you.

One of the Living is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find:

  • New skills, qualities and drawbacks for those who survive, including some fresh metaphysics ideas and archetypes.
  • Rules for scrounging and jerry-rigging in a post-apocalyptic world.
  • A slew of new implements of survival.
  • Suggestions for characters on how to use all the great new gear and abilities detailed.
  • Guidelines for Zombie Masters for long-term Deadworld campaigning, including the psychological and technological effects of society’s collapse . . . oh, and a bunch of cool new zombie Aspects.
  • Details on a tiny community of survivors holed up in an isolated area.
  • Eight new Deadworlds set many years after The Rise.

Format: 7.25″ x 9.25″ Softcover, black and white interior

Release Date: NOW AVAILABLE

A Fistfull of Zombies Source Book

Suggested Retail Price: $20.00 (US)
Order Code: EDN8003
ISBN: 1-891153-84-6
Written by Shane Lacy Hensley
Edited by M. Alexander Jurkat
Cover art by George Vasilakos
Interior Art by Thomas Denmark, Talon Cole Dunning, Jon Hodgsen, Ginger Kubic, Matt Morrow

It’s high noon at the Zombie Corral!

The third supplement to All Flesh Must Be Eaten visits the Wild West. This tome is written by the Origins award-winning Shane Lacy Hensley of the Deadlands: The Weird West roleplaying game. This book will present all new western Deadworld settings, new archetypes, weapons and zombies. As well as conversion notes for the Deadlands RPG.

Format: 7.25″ x 9.25″ Softcover, 144 pages, black and white interior

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THE BOOK OF MORE FLESH Anthology Novel

Book of More Flesh CoverSuggested Retail Price: $16.95 (US)
Order Code: EDN8701
ISBN: 1-891153-86-2
Edited by James Lowder
Cover design by George Vasilakos
Cover art by Christopher Shy

Format: 5.37″ x 8.37″ trade paperback, 320 pages, b&w interior

They won’t stay dead!

The zombies cannot be stopped. From the pitch-black holds of pirate ships and the tunnels beneath the war-torn jungles of Vietnam, they rise up. And there’s no way to stop them, no corner of the world that’s safe from the invasion. Secret government labs, the trendy galleries of New York’s art scene, the drawing rooms of nineteenth century England all become the lair of the living dead in this inventive and chilling collection of horror and dark fantasy tales.

Under the guidance of editor James Lowder, The Book of More Flesh presents more than two dozen original stories, including works from several hot authors:

David Dvorkin, author of fifteen novels, including the best-selling Star Trek: The Next Generation title, The Captains’ Honor.

J. Robert King, author of several best-selling Ravenloft and Magic: The Gathering novels, as well as a critically acclaimed Arthurian trilogy (Mad Merlin, Lancelot du Lethe, and Le Morte d”Avalon) for Tor.

Stoker Award winner Tom Piccirilli, author of ten novels, including The Night Class, A Lower Deep, and Hexes.

Hugo Award and Stoker Award finalist Scott Edelman, whose work has appeared in Amazing Stories, Twilight Zone, and Asimov’s.

Hot new writer Scott Nicholson, whose recent debut novel, The Red Church, is garnering rave reviews and serious award consideration.

And several more authors whose stories regularly appear in Year’s Best collections and on the final ballots for major horror fiction awards, including Mark McLaughlin, Darrell Schweitzer, and Stoker Award winner Steve Eller.

Editor James Lowder previously helmed the successful anthologies Realms of Valor and Realms of Infamy, and is known to readers for his own best-selling dark fantasy novels Knight of the Black Rose and Prince of Lies.

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